FANDOM


I've been working my way through the Android APK files of Pocket Knights 1.8 and Mini Knight 1.6 , comparing them.

Everything marked in green has been processed for the wiki for Pocket Knights 1.8 and, if different, for Mini Knights 1.6, everything marked in blue for Pocket Knights 2.1, everything marked in purple for Pocket Knights 2.3 .

general structure

  • js: javascript
  • com: social/login
  • .idea: login program IDE files, shouldn't be there?

specific files

baoshi.csv

Rune stats

  • column 1 (101): ID ((xyy) where x is set number and yy is level)
  • column 2 (102): rune name code
  • column 3 (103): stat/resource - 1 = HP, 7 = ATK, 8 = DEF, 6 = CRIT (, 5 = SPD (unused))
  • column 4 (104): stat amount
  • column 5 (105): combines into which ID number
  • column 6 (106): value 3 everywhere (amount needed for combine)
  • column 7 (107): image code (image.csv)
  • column 8 (108): starts at 4, multiplies by 3 3 times, then multiplies by 6 each time
  • column 9 (109): value 1 (active) or 0 (disabled)
  • column 10 (110): rune level

doorofheroes.csv

Hero's Gate

  • column 1 (101): ID
  • column 2 (102): gate name
  • column 3 (103): chapter number
  • column 4-6 (105-107): monster ID (0 for monster 2 and 3 at the single monster gates)
  • column 7 (108): unlocked by ID(?) (oddly chapter 1 gates list all -1)
  • column 8 (109): unlocks ID(?) (oddly chapter 1 gates list all -1)
  • column 9 (110): monster level
  • column 10 (111): likely background IDs as listed in image.csv
  • column 11 (112): likely stage icon IDs as listed in image.csv
  • column 12 (113): ??? goes up for gates 1-6 in a chapter, same values for each chapter
  • column 13 (114): ??? goes up for gates 1-6 in a chapter (60 each time), same values for each chapter
  • column 14 (115): ??? value 10000 everywhere. 100%?
  • column 15 (116): ??? goes up for gates 1-6 in a chapter (75 each time), same values for each chapter
  • column 16 (117): day of the week
  • column 17 (118): value 1 everywhere (active = true?)
  • column 18 (119): drop #1 code
  • column 19 (120): drop #1 amount
  • column 20 (121): drop #1 odds?
  • column 21 (136): ??? value 1 everywhere
  • column 22 (122): value 1 everywhere (active = true?)
  • column 23 (123): drop #2 code
  • column 24 (124): drop #2 amount
  • column 25 (125): drop #2 odds?
  • column 26 (137): ??? value 1 (day 1-5) or 2 (day 6-7)
  • column 27 (126): value 1 everywhere (active = true?)
  • column 28 (127): drop #3 code
  • column 29 (128): drop #3 amount
  • column 30 (129): drop #3 odds?
  • column 31 (138): ??? value 2 everywhere
  • column 32 (130): value 1 everywhere (active = true?)
  • column 33 (131): drop #3 code
  • column 34 (132): drop #3 amount
  • column 35 (133): drop #3 odds?
  • column 36 (139): ??? value 2 everywhere
  • column 37 (134): ??? per chapter values 5000001-5000042 for the 6 gates x 7 days
  • column 38 (135): ??? value 20 everywhere
  • column 39 (200): ??? value 0 for first 5 gates per chapter, value 1 for the 6th gate of a chapter
  • column 40- (157-176): blank

equip_hecheng.csv

Zodiac gear combine cost

  • column 1 (101): ID
  • column 2 (102): Zodiac gear code (equip.csv)
  • column 3 (103): Ancient gear code (equip.csv)
  • column 4 (104): Ancient gear minimum level
  • column 5 (105): Ancient gear minimum tier
  • column 6 (106): Holy gear #1 code (equip.csv)
  • column 7 (107): Holy gear #1 minimum level
  • column 8 (108): Holy gear #1 minimum tier
  • column 9 (109): Holy gear #2 code (equip.csv)
  • column 10 (110): Holy gear #2 minimum level
  • column 11 (111): Holy gear #2 minimum tier
  • column 12 (112): Holy gear #3 code (equip.csv)
  • column 13 (113): Holy gear #3 minimum level
  • column 14 (114): Holy gear #3 minimum tier
  • column 15 (115): Magic Diamond item code (item.csv)
  • column 16 (116): Magic Diamond amount

equipjinhua.csv

Gear Tier Upgrade list - mixes "for this tier" and "towards next tier"

  • column 1 (101): ID
  • column 2 (102): stars
  • column 3 (103): tiers
  • column 4 (104): code (x0y, where x is first part of ID (number of stars in most cases) and y is a sequence number (mostly for the number of different gear types (normal, pearl etc.) of that number of stars) )
  • column 5 (105): upgrade item #1 code (item.csv)
  • column 6 (106): upgrade item #1 amount towards next tier (oddly also filled for max tier...)
  • column 7 (107): upgrade item #2 code (item.csv)
  • column 8 (108): upgrade item #2 amount towards next tier (oddly also filled for max tier...)
  • column 9 (109): upgrade item #3 code (item.csv)
  • column 10 (110): upgrade item #3 amount towards next tier (oddly also filled for max tier...)
  • column 11 (111): upgrade gold amount towards next tier (oddly also filled for max tier...)
  • column 12 (112): minimum gear level for evolve towards next tier (oddly also filled for max tier...)
  • column 13 (113): maximum gear level of this tier
  • column 14 (114): ??? fortify cost per item?
  • column 15 (115): value 1 (can be evolved further?) or value 0 (can not be evolved further)
  • column 16 (116): required player level for evolve towards next tier

huodongtajifen.csv

Labyrinth milestones

  • column 1 (101): ID
  • column 2 (102): points
  • column 3 (103): value 1 everywhere (active = true?)
  • column 4 (104): item ID (item.csv)
  • column 5 (105): item amount
  • column 6 (106): value 1 (activ) or value 0 (inactive)
  • column 7 (107): value 20001 ("gold" item code - item.csv) or value 0 (inactive)
  • column 8 (108): gold amount (if column 7 not value 0)

jewelryjinhua.csv

Jewelry Tier Upgrade list - mixes "for this tier" and "towards next tier"

  • column 1 (101): ID
  • column 2 (102): stars
  • column 3 (103): tiers
  • column 4 (104): code (x0y, where x is first part of ID (number of stars in most cases) and y is a sequence number (mostly for the number of different gear types (normal, pearl etc.) of that number of stars) )
  • column 5 (105): upgrade item #1 code (item.csv)
  • column 6 (106): upgrade item #1 amount towards next tier (oddly also filled for max tier...)
  • column 7 (107): upgrade item #2 code (item.csv)
  • column 8 (108): upgrade item #2 amount towards next tier (oddly also filled for max tier...)
  • column 9 (109): upgrade item #3 code (item.csv)
  • column 10 (110): upgrade item #3 amount towards next tier (oddly also filled for max tier...)
  • column 11 (200): demon coin code (item.csv)
  • column 12 (111): upgrade demon coin amount towards next tier (oddly also filled for max tier...)
  • column 13 (112): minimum gear level for evolve towards next tier (oddly also filled for max tier...)
  • column 14 (113): maximum gear level of this tier
  • column 15 (114): ??? fortify cost per item?
  • column 16 (115): value 1 (can be evolved further?) or value 0 (can not be evolved further)
  • column 17 (116): required player level for evolve towards next tier

For 6-star jewelry, tiers 1-7 have max level 120-150 instead of 155 in v2.1 (Hero Dream current 2015-01) .


jinhua.csv

non-starter Hero Tier Upgrade list - mixes "for this tier" and "towards next tier"

  • column 1 (101): ID
  • column 2 (102): stars
  • column 3 (103): tiers
  • column 4 (104): code (x0y, where x is first part of ID (number of stars in most cases) and y is a sequence number (mostly for the number of different hero types (normal, chest etc.) of that number of stars) )
  • column 5 (201): upgrade item #1 code (item.csv)
  • column 6 (202): upgrade item #1 amount towards next tier (oddly also filled for max tier...)
  • column 7 (203): upgrade item #2 code (item.csv)
  • column 8 (204): upgrade item #2 amount towards next tier (oddly also filled for max tier...)
  • column 9 (301): upgrade warrior evo mat code (item.csv)
  • column 10 (302): upgrade mage evo mat code (item.csv)
  • column 11 (303): upgrade hunter evo mat code (item.csv)
  • column 12 (304): upgrade evo mat amount towards next tier (oddly also filled for max tier...)
  • column 13 (401): upgrade gold amount towards next tier (oddly also filled for max tier...)
  • column 14 (501): minimum hero level for evolve towards next tier (oddly also filled for max tier...)
  • column 15 (502): maximum hero level of this tier
  • column 16 (503): ??? fortify cost per item?
  • column 17 (601): value 1 (can be evolved further?) or value 0 (can not be evolved further)
  • column 18 (602): required player level for evolve towards next tier
  • column 19 (603): all blank
  • column 20 (604): all blank

jinhuazhujue.csv

starter Hero Tier Upgrade list - mixes "for this tier" and "towards next tier"

  • column 1 (101): ID
  • column 2 (102): stars
  • column 3 (103): tiers
  • column 4 (104): awakened (1) or not (blank)
  • column 5 (201): upgrade item #1 code (item.csv)
  • column 6 (202): upgrade item #1 amount towards next tier (oddly also filled for max tier...)
  • column 7 (203): upgrade item #2 code (item.csv)
  • column 8 (204): upgrade item #2 amount towards next tier (oddly also filled for max tier...)
  • column 9 (301): upgrade warrior evo mat code (item.csv)
  • column 10 (302): upgrade mage evo mat code (item.csv)
  • column 11 (303): upgrade hunter evo mat code (item.csv)
  • column 12 (304): upgrade evo mat amount towards next tier (oddly also filled for max tier...)
  • column 13 (401): upgrade gold amount towards next tier (oddly also filled for max tier...)
  • column 14 (501): minimum hero level for evolve towards next tier (oddly also filled for max tier...)
  • column 15 (502): maximum hero level of this tier
  • column 16 (503): ??? fortify cost per item?
  • column 17 (504): reset to listed level on next evolve
  • column 18 (602): required player level for evolve towards next tier
  • column 19 (603): value 1 (star upgrade on next evolve?) or value 0 (not)
  • column 20 (604): value 1 (no change on next evolve?), value 2 (turn on awakened on next evolve?) or value 3 (turn off awakened on next evolve?)

juntuan_boss.csv

Guild Boss

  • column 1 (101): ID
  • column 2 (102): guild boss level
  • column 3-7 (103): ??? (boss atk, def etc?)
  • column 8 (108): guild contribution received per boss?
  • column 9 (121): value 1 everywhere (active = true?)
  • column 10 (122): value 10321 (guild chest item ID (item.csv))
  • column 11 (123): guild chest amount
  • column 12 (109): value 500 everywhere
  • column 13 (110): value 2 everywhere
  • column 14 (120): value 0 everywhere
  • column 15 (111): value 1 everywhere
  • column 16 (112): value 40101 (1-star energy stone item ID)
  • column 17 (113): energy stone amount (1)
  • column 18 (114): value 1 everywhere (dummy/spacer?)
  • column 19 (115): value 40201 (1-star dungeon crystal item ID)
  • column 20 (116): dungeon crystal amount (1)
  • column 21 (117): value 1 everywhere (dummy/spacer?)
  • column 22 (118): value 20001 (gold item ID)
  • column 23 (119): gold amount (1)

juntuan_technolegy.csv

  • column 1 (101): ID
  • column 2 (102): magic house and guild - guild tech title code
  • column 3 (103): value 1 (show in guild) or value 2 (show in guild and magic house)
  • column 4 (104): value 1 everywhere
  • column 5 (105): accu contrib/guild metals cost increase per level at guild
  • column 6 (111): honor or accu contrib/guild metals cost increase per level at magic house
  • column 7 (112): accu contrib/guild metals or honor cost increase per level at magic house
  • column 8 (106): sort order in guild?
  • column 9 (107): value 50 everywhere. Magic House guild tech starting honor?
  • column 10 (108): image code (image.csv)
  • column 11 (109): guild - guild tech effect description code(?)
  • column 12 (113): magic house - guild tech effect description code(?)
  • column 13 (110): sort order in magic house?

lv_yijiezhimen.csv

Royal Door.

  • column 1 is exp needed till next level, columns 2-4 and 5-7 are sets of "number 1", "item ID", "item count" for daily rewards, columns 8-10 and 11-13 are sets of "number 1", "item ID", "item count" for levelup rewards (yes, it lists an unused value of "3" for levelup to level 1. ;)
  • codes 10717 and 10718 are small energy/AP pots
  • based on the royal door page, code 10701 is large AP pot and 10702 large energy pot
  • codes 40205 and 40105 are energy/dungeon crystals
  • based on the royal door page, 30101 is summon voucher
  • based on the royal door page, 10103 is sun treasure chest
  • level 10 seems to be the highest
  • level 8 levelup: 10x energy/dungeon crystal
  • level 8 daily: 1x summon voucher, 1x code 10137 (based on text.csv might be 5* materials pack)
  • level 9 levelup: 11x energy/dungeon crystal
  • level 9 daily: 1x summon voucher, 2x code 10137 (based on text.csv might be 5* materials pack)
  • level 10 levelup: 12x energy/dungeon crystal
  • level 10 daily: 1x summon voucher, 1x code 10138 (based on text.csv might be 6* materials pack)

newtrain.csv

Vault

  • column 1 (101): ID
  • column 2 (102): vault name code
  • column 3 (103): vault treasure map item ID (item.csv)
  • column 4 (104): vault treasure map amount (value 1 everywhere)
  • column 5 (105): energy amount needed to enter (value 300 everywhere)
  • column 6 (106): number of free steps (value 30 everywhere)
  • column 7 (107): energy cost per step after free ones (value 20 everywhere)
  • column 8-47: ???
  • column 48 (151): boss ID (monster.csv)
  • column 49 (500): value 1 everywhere (active/padding?)
  • column 50 (501): completion(?) gold item code (item.csv)
  • column 51 (502): completion(?) gold amount
  • column 52 (503): value 1 everywhere (active/padding?)
  • column 53 (504): completion(?) player exp item code (item.csv)
  • column 54 (505): completion(?) player exp amount
  • column 55 (152): completion unlocks listed vault ID
  • column 56-58: ???
  • column 59 (400): value 1 everywhere (active/padding?)
  • column 60 (401): completion award #1 ID (item.csv)
  • column 61 (402): completion award #1 amount
  • column 62 (403): value 1 everywhere (active/padding?)
  • column 63 (404): completion award #2 ID (item.csv)
  • column 64 (405): completion award #2 amount
  • column 65 (406): value 1 everywhere (active/padding?)
  • column 66 (407): completion award #3 ID (item.csv)
  • column 67 (408): completion award #3 amount

Mini Knights 1.8/Pocket Knights 2.7 also has a 68th column containing chinese characters that Google Translate turns into a mix of real people, movie/book characters and Heroes of Fantasy/Pocket Knights/Mini Knights/Hero Dream heroes. It also lists a 69th column with numbers, most likely the star level of the boss (1-6* heroes). Somewhere between v2.3 and v2.7 the columns 200/201/202/204/205/206/207/208 changed their value from 1950/1951/1952/1953/1954/1955/1956/1957 to 1112/1113/1104/1111/1110/1115/1117/1119 .

newtrain_equip.csv

Vault pick a gear

  • column 1 (101): ID x"2-digit sequence number", where "x" seems to be a set number
  • column 2 (102): gear code (gear.csv)
  • column 3 (103): set number?, the "x" from column 1
  • column 4 (104): value 1 everywhere (active/padding?)
  • column 5 (105): value 1900 for the first 5 of a "set", value 500 for the 6th/last (very likely odds)
  • column 6 (106): value 0 for the first 5 of a "set", value 100 for the 6th/last

newtrain_hero.csv

Vault pick a hero

  • column 1 (101): sequential ID
  • column 2 (102): ID xxx001, where xxx is hero code (hero.csv)
  • column 3 (103): value 1 everywhere (active/padding?)
  • column 4 (104): value 1 for most, also some 30 and 40. Hero level?
  • column 5 (105): odds
  • column 6 (106): value 0 everywhere

newtrain_lucky.csv

Vault lucky clover

  • column 1 (101): ID - x"2-digit sequence number", where "x" seems to be a set number
  • column 2 (102): set number 10x (where x is the same as at column 1)
  • column 3 (103): item code (item.csv)
  • column 4 (104): item odds/chance
  • column 5 (105): item amount
  • column 6 (40517): copy-paste bug likely
  • column 7 (chinese string): blank

Each of the 4 "set"s list the exact same values for columns 3, 4 and 5. Maybe they designed it for later expandibility from 1 set to more?

newtrain_monster.csv

Vault fights.csv

  • column 1 (101): ID
  • column 2 (102): value 1 everywhere (active/padding?)
  • column 3 (103): monster ID (monster.csv)
  • column 4 (104): odds?
  • column 5 (107): the drop's value?: gold/exp multiplier?
  • column 6 (108): item drop code (item.csv) (honor or hero piece)
  • column 7 (202): value 2 everywhere (active/padding?)
  • column 8 (109): item drop amount
  • column 9 (110): value 10000 everywhere
  • column 10 (111): gold item ID (item.csv)
  • column 11 (203): value 3 everywhere (active/padding?)
  • column 12 (112): 5x column 107's value
  • column 13 (113): value 10000 everywhere
  • column 14 (500): show battle (yes/no)?

newtrain_quest.csv

Vault questionmark field?

  • column 1 (101): ID
  • column 2 (102): quest ID (quest.csv)
  • column 3 (103): value 1 everywhere (active/padding?)
  • column 4 (104): odds?

This seems to be a maybe to be activated later Vault version of the Tower Tasks.

newtrain_sale.csv

Vault Merchant

  • column 1 (101): ID - x"2-digit sequence number", where "x" seems to be a set number
  • column 2 (102): set number x (where x is the same as at column 1)
  • column 3 (103): item code (item.csv)
  • column 4 (110): values 1 or 2 (once). maybe amount?
  • column 5 (104): value 1 everywhere (active/padding?)
  • column 6 (108): link to gold (90001) or diamond (90003) item (item.csv)
  • column 7 (105): sale price
  • column 8 (201): value 1 everywhere (active/padding?)
  • column 9 (202): link to gold (90001) or diamond (90003) item (item.csv)
  • column 10 (203): old price
  • column 11 (106): values 1000 or 8000 (odds?)
  • column 12 (107): all blank
  • column 13 (109): all blank

newtrain_transmit.csv

Vault teleport destinations

  • column 1 (101): square number to be teleported to
  • column 2 (102): odds?

paihangbang.csv

Ranking Rewards.

  • column 1 (101): rank
  • columns 2, 3, 5 (102, 103, 105): daily rewards
  • columns 6, 7, 9 (201, 202, 204): weekly rewards
  • columns 10 (301): guild rank rewards
  • columns 4, 8 (104, 203): item code 30107 (hero stone)

shenmozhitapaihang.csv

Labyrinth rank rewards.

  • column 1 (101): ID
  • column 2 (102): rank range start
  • column 3 (103): rank range end
  • column 4 (104): value 1 everywhere (active/padding?)
  • column 5 (105): reward #1 item code
  • column 6 (106): reward #1 amount
  • column 7 (107): value 1 everywhere (active/padding?)
  • column 8 (108): reward #2 item code
  • column 9 (109): reward #2 amount

shengjisongli.csv

Event Hall Level Up Gift.

  • column 2: level
  • column 3: gold
  • column 4: diamonds
  • column 5: 3rd item type
  • column 6: 3rd item amount

title.csv

  • column 1 (101): ID
  • column 2 (102): title code (text.cvs)
  • column 3 (103): title stars
  • column 4 (104): prestige needed
  • column 5 (105): dungeon stars needed
  • column 6 (106): salary gold
  • column 7 (107): salary diamonds
  • column 8 (201): stat bonus HP
  • column 9 (202): stat bonus ATK
  • column 10 (203): stat bonus CRIT
  • column 11 (204): value zero everywhere
  • column 12 (111): value zero up to VisViscount, vaule 10 from Earl onward

totem.csv

  • column 1 (101): ID
  • column 2 (102): 19xxx where 'xxx' is the value from column 1 - totem name code
  • column 3 (103): set ID? "star rating of the mastery"?
  • column 4 (104): y01 where 'y' is the value from column 3
  • column 5 (105): can transfers to listed ID
  • column 6 (106): tier needed for transfer/unlock
  • column 7 (107): level neede for transfer/unlock
  • column 8 (108): mastery stone item code (item.csv)
  • column 9 (109): mastery stone amount for transfer?
  • column 10 (110): mastery skill code (skill.csv)
  • column 11 (111): value 1 everywhere
  • column 12 (112): base HP
  • column 13 (113): HP per level
  • column 14 (114): value 6 everywhere
  • column 15 (115): base CRIT
  • column 16 (116): CRIT per level
  • column 17 (117): value 7 everywhere
  • column 18 (118): base ATK
  • column 19 (119): ATK per level
  • column 20 (120): value 8 everywhere
  • column 21 (121): base DEF
  • column 22 (122): DEF per level
  • column 23 (123): some kind of sequence number starting with 20000
  • column 24 (124): value 1 everywhere
  • column 25 (chinese title "Life and growth"): ???
  • column 26 (chinese title "Kill growth"): ???
  • column 27 (chinese title "Attack grow"): ???
  • column 28 (chinese title "Defense grow"): ???

It kind of seems like sets/star ratings 3-6 are listed, but only "3" is used.


totemexp.csv

  • column 1 (101): ID (level + 100)
  • column 2 (102): level
  • column 3 (103): exp for next level
  • column 4 (104): 1.25x column 3 value
  • column 5 (105): 1.5x column 3 value
  • column 6 (106): 2x column 3 value

totem_itemexp.csv

  • column 1 (101): ID
  • column 2 (102): item code (item.csv)
  • column 3 (103): base exp from item
  • column 4 (104): value 2400 everywhere
  • column 5 (105): value 1000 everywhere
  • column 6 (106): value 600 everywhere

totem_jinhua.csv

  • column 1 (101): ID (first digit: set/star, next two digits: tier)
  • column 2 (102): mastery tier
  • column 3 (103): value 3 everywhere
  • column 4 (104): x01 where 'x' is set/"star" of the mastery
  • column 5 (105): mastery stone item code (item.csv)
  • column 6 (106): mastery stone amount needed for evolve to next tier
  • column 7 (107): super soul stone item code (item.csv)
  • column 8 (108): super soul stone amount needed for evolve to next tier
  • column 9 (109): all blank
  • column 10 (110): all blank
  • column 11 (111): gold amount needed for evolve to next tier
  • column 12 (112): minimum level needed for evolve to next tier
  • column 13 (113): maximum level of this tier
  • column 14 (114): value 1 (can evolve to next tier) or 0 (can't evolve)
  • column 15 (115): value 1000 for tiers 1-9, goes up by 200 each next tier


dengluyoujiang.csv

Event Hall Log-in Gift.

  • column 2: level
  • column 3: gold
  • column 4-6: midle item and amount (always 1)
  • column 7-9: left item and amount (For level 2 column 7 lists "3" instead of "1". Maybe because gears use 300[4-digit code] and not 10[5-digit code] in text.csv)

yingxiongyuanzheng.csv

Hero Set Out (google: yingxiong=hero, yuanzheng=expedition)

  • column 2 (102): location code
  • column 3 (103): stars
  • columns 4-5 (104-105): ??? maybe odds of getting it?
  • column 6 (106): time in seconds
  • column 7 (107): "1" (dummy/padding)
  • column 8 (108): token code
  • column 9 (109): token amount
  • column 10 (110): max multiplier for exp?
  • column 11 (201): "1" (dummy/padding)
  • column 12 (202): chest/pack option 1
  • column 13 (203): "1" (dummy/padding)
  • column 14 (204): chest/pack option 1 odds?
  • column 15 (205): "1" (dummy/padding)
  • column 16 (206): chest/pack option 2
  • column 17 (207): "1" (dummy/padding)
  • column 18 (208): chest/pack option 2 odds?
  • column 19 (209): "1" (dummy/padding)
  • column 20 (210): chest/pack option 3
  • column 21 (211): "1" (dummy/padding)
  • column 22 (212): chest/pack option 3 odds?
  • columns 23-25 (301-303): ??? (values 0,9000,1000)

technology.csv

Magic House tech

  • column 1 (101): ID
  • column 2 (102): technology name code
  • column 3 (103): unlock at player level
  • column 4 (104): value 90002 (resource:honor)
  • column 5 (105): cost increase per levelup
  • column 6 (106): stat/resource code (code to name mapping not listed in any file)
  • column 7 (107): stat upgrade amount
  • column 8 (108): image ID (image.csv)
  • column 9 (109): technology description code
  • column 10 (110): sort order counter?


tujian.csv

Albums v1.7-

  • column 1 (101): albumID (1xx for hero album, 2xx for gear album)
  • column 2 (102): value 1 for hero album, value 2 for gear album
  • column 3 (103): album name ID
  • column 4 (400): order of the albums, split over pages or something like that?
  • column 5-12 (104-111): hero IDs (hero.csv)
  • column 13 (112): value 1 (active?)
  • column 14 (113): HP bonus
  • column 15 (114): value 6
  • column 16 (115): ATK or CRIT bonus (need to compare order to other files; all values are the same for those two)
  • column 17 (116): value 7
  • column 18 (117): ATK or CRIT bonus (need to compare order to other files; all values are the same for those two)
  • column 19 (118): value 8
  • column 20 (119): DEF bonus
  • column 21 (120): value 1 (active?)
  • column 22 (121): drop#1 item code (item.csv)
  • column 23 (122): drop#1 amount
  • column 24 (123): gold amount
  • column 25 (124): diamonds amount
  • column 26 (125): album description code
  • column 27 (126): value 1 or 0
  • column 28 (127): value 0

box.csv

  • column 1 (101): ID
  • column 2 (102): chest item code (item.csv , column 8)
  • column 3 (103): section number (active) or "" (inactive) I guess
  • column 4 (104): chance?
  • column 5 (105): gold
  • column 6 (106): honor
  • column 7 (107): pal points
  • column 8 (108): prestige
  • column 9 (109): action points
  • column 10 (110): energy points
  • column 11 (111): item code (item.csv)
  • column 12 (112): item quantity
  • column 13 (113): gear code (equip.csv)
  • column 14 (114): hero (format: [hero code]001) (mostly vip gif packs, item codes 1015x, 1017x) (hero.csv)
  • column 15 (115): rune type
  • column 16 (116): rune quantity
  • column 17 (117): jewelry (jewelry.csv)
  • columns 18-20 (201-203): ??? (lists 1,60,40 when you get an Event Sun Chest from a Courage Chest)

stage.csv

dungeon

  • column 101: stage ID number (1xxxx = normal, 2xxxx = same stage elite)
  • column 102: stage name code
  • column 103: gold border (2=yes, 1=no)
  • column 108-109: ???
  • column 999: stage number? always(?) the same as column 101
  • column 111: ??? (maybe base player EXP)
  • column 112: honor
  • column 113: hero EXP
  • column 114: unlocked by completion of stage
  • column 115: unlocks stage on completion
  • column 116: player level needed
  • column 117: location
  • column 118: unlocks location on completion
  • column 119-: to be determined

train.csv

normal tower

  • column 101: floor ID number
  • column 102: chapter, floor number
  • column 103: chapter, floor name

codes to text coversion

text.csv seems to use 10[code] for item name and 20[code] for item description

items

  • 10103 sun treasure chest
  • 10137 5* materials pack (based on text.csv)
  • 10138 6* materials pack (based on text.csv)
  • 10140 Event Sun Chest
  • 10323 Labyrinth chest
  • 10701 large AP pot
  • 10702 large energy pot
  • 10717 small AP pot (based on text.csv)
  • 10718 small energy pot (based on text.csv)
  • 30101 summon voucher
  • 30103 courage gem
  • 30107 hero stone

resources

  • 1:


  • 90002: honor
  • 90007: guild resources

heroes and monsters

misc comments

I want to know what huodongpaihang.csv refers to. It seems to be some kind of ranking with what looks to be:

  • rank 1: 50000x courage gem, 5x summon voucher, 20x event sun chest
  • rank 1000: 1500x courage gem, 1x summon voucher, 4x event sun chestjinhuazhujue
Community content is available under CC-BY-SA unless otherwise noted.